Tuesday, May 19, 2015

Maler faire reflecrion

This entire project was a very interesting one. We switched from a classroom to a creative home. I learned many qualities like documenting properly and writing a narrative.
This has been a very investing process mostly because of the failures. I recall sitting with the ai team and feeling the same sense of v accomplishment when we got the "thing" to follow us.
Along with that this whole project has been a hard fight. No doubt it was hard from the start but that doesn't matter because we learned so much more.

Wednesday, May 13, 2015

Maker Fair Work Space

My plan for our work space involves 3 table making a large and encompassing opening. By creating this we allow people to feel more invited. We will have an ark most probably made with cardboard put together that says "WHS intro to Design presents to you..." And a little poster that displays the name of our game. We could also have people standing at the front inviting people to come. Maker faire has very large numbers of people and we have to get people to come rather than sitting and not doing anything. We will have a poster board displaying our work and the other table will just have computers and laptops. 2 people will manage each laptop and that way we can make sure nothing happens to them and help when someone is stuck. Overall my takeaway is that there are a lot of things to at maker faire... How are we going to have people come to us instead? I also understand that we have only one table, but it if it is possible for us to bring our own tables, or at least something of tyhe nature, we could be a lot more effective.

Monday, May 11, 2015

The Week 4/20-4/25

This week was nothing but an extension of last week. Along with last week, this week I had also work with the documentation team. This week was just a tad bit slow, and Vijay and I mostly just took photos and captioning them. I started walking around and helping out where I could, like spectating on with the AI team.

Friday, May 1, 2015

The week April 27-May 1

Throughout the entirety of this week, I worked largely on the documentation. For example, I created the game name documentation and started recording all the names that I had heard. I had made a blogpost with the shared link If anyone would like to record their suggestions. Above that, because I have a little bit of knowledge in coding, I spectated the ai team, and tried to help out whenever I could. Along with that the documentation team just had to keep making sure everything was up to dateI also helped out with people on the engineering team whenever they needed a little bit of help with the narrative. This was done along with me, Sonia, and William.

Friday, April 17, 2015

So this whole week the narrative team had to start grinding on the story. We had already busted out a rough draft, but we needed to get comments and suggestions from as many people as we could before we could move on. Thankfully enough we had gotten a good amount of feedback and it truly helped with the team's effectiveness. Other than that, the team had to make sure tat everyone on the engineering side knew what the story was and it seems as if they have a good understanding. Now I am mostly on standby and ready to help contribute to anyone's work if I could help along with the narrative team.

Monday, March 23, 2015

Maker-Fair job

For Maker Fair I would like to be a part of the team for narrative. I feel that I am best suited for this job because I know what it takes to think out of the box. You have to make sure that whatever story you create, the audience loves it, and that is only possible by understanding your audience. I do that on a daily basis due to being the CMO for my company Taux.

Thursday, March 5, 2015

Maker Faire Gmae research

A game that I truly liked and stands as a common favorite, is the Assassin's Creed Series. The story revolves around an organization of assassin's that fight against another called the Templars for spreading their beliefs. The thing is that each game takes place in a different period of time so its like you are transported to a different time in history. Ubisoft does an excellent job of making the surroundings much like the chosen era. The games seems to be developed to create a game with great maneuverability of the player and do it at a time that seems almost impossible to recreate. The game was developed with Google sketch up and used by the company Ubisoft. 
A couple of these time periods include the American Revolution, the Renaissance, The Seven Years war, Rome, and Israel and the Crusades.