Tuesday, June 9, 2015

Year Recap

Now I could go through and liter this entire post with pictures, but instead I want to tell the story of what I learned this year. I started the year off with P.E in 1st period and then changed my schedule and came to this class. As soon as I walked in I saw a great teacher and it looked like a great environment. Last time I had been in that room, it was in detention. Now it looked more different and then there was Ms. L who was so inviting despite the fact that I had missed the first day and since that this class has been a blast. I recall our first projects and the "make something useful" project where Jake and I remodeled a cup. After that there was so much more with starting off with CAD. At first it was very daunting, buy now I feel so much more comfortable with it. Through the year, we learned so much about the design process and actually added some structure to what I had originally thought was a flimsy process. I had learned so much more through and really got me to learn what it was like to think like a designer. This class made me create bizarre things and projects and taught me how to be proud of them. This class had me eager to learn what we will do next. Who would imagine a high school class to make A VIDEO GAME! This class was one of my favorite ones through all of my Education. So this being my final blog post, I'd like to thank Pltw for giving such a great opportunity, and Ms. L for truly teaching us one of the most valuable things I've ever learned.
                                                                          Thank You.
The future might hold many things for the world. However, we are living in the world with something that sheds light on the near future. This is 3d printing. Through 3d printing we can achieve some great things in the world and in this project we were able to get a sense for how the world might be in the future.

RESEARCH
When I started with research I found some basic information to start with. For ecample, I found out that based on what you want 3d Printed, the duration could take up to 3 hours or more, or just a couple of minutes. The cost for these parts can range as less as $5 to $500. All you really needed was an STL file from CAD. The material can be from plastic to other variations of that. i even found out about a startup that was trying to 3d print clothes!

CAD DRAWING
I ordered this part and got it on Sunday. It was very prompt and did feel on the smaller side. However, that is my mistake because I should've made it larger, but this is fine for me because it still makes a nice paper weight or souvenir.  I think working drawings and words can be used to design things in the world. Now even though 3d Printing has many pros, some of its cons include how it can be used for nefarious purposes, but other than that I do not see anything too wrong with it and I truly believe it is the future of the world. The cost for this is very high now, but I trust it will go down as it becomes more popular. 

Tuesday, May 26, 2015

3d Print What?!?!

I hope to design a 3d printed bow tie. For the past few years, I have been looking for a good bow tie. In that time I have gotten two, but I know that these are great articles of clothing. Bow ties have been known to be the epitome of  social clothing. Possible roadblock would probably be designing it because there are many ways you can design it and it can either be very easy, or very difficult. The dimensions should approximately be around 10 x 4.7 x 1.5 cm. The largest task will be to make sure that I finish up the design of it because that will be the most tricky. I would have to get these done by around the end of May, and maybe the very start of June, because it may also take longer to design based on its complexity. 

Tuesday, May 19, 2015

Maler faire reflecrion

This entire project was a very interesting one. We switched from a classroom to a creative home. I learned many qualities like documenting properly and writing a narrative.
This has been a very investing process mostly because of the failures. I recall sitting with the ai team and feeling the same sense of v accomplishment when we got the "thing" to follow us.
Along with that this whole project has been a hard fight. No doubt it was hard from the start but that doesn't matter because we learned so much more.

Wednesday, May 13, 2015

Maker Fair Work Space

My plan for our work space involves 3 table making a large and encompassing opening. By creating this we allow people to feel more invited. We will have an ark most probably made with cardboard put together that says "WHS intro to Design presents to you..." And a little poster that displays the name of our game. We could also have people standing at the front inviting people to come. Maker faire has very large numbers of people and we have to get people to come rather than sitting and not doing anything. We will have a poster board displaying our work and the other table will just have computers and laptops. 2 people will manage each laptop and that way we can make sure nothing happens to them and help when someone is stuck. Overall my takeaway is that there are a lot of things to at maker faire... How are we going to have people come to us instead? I also understand that we have only one table, but it if it is possible for us to bring our own tables, or at least something of tyhe nature, we could be a lot more effective.

Monday, May 11, 2015

The Week 4/20-4/25

This week was nothing but an extension of last week. Along with last week, this week I had also work with the documentation team. This week was just a tad bit slow, and Vijay and I mostly just took photos and captioning them. I started walking around and helping out where I could, like spectating on with the AI team.

Friday, May 1, 2015

The week April 27-May 1

Throughout the entirety of this week, I worked largely on the documentation. For example, I created the game name documentation and started recording all the names that I had heard. I had made a blogpost with the shared link If anyone would like to record their suggestions. Above that, because I have a little bit of knowledge in coding, I spectated the ai team, and tried to help out whenever I could. Along with that the documentation team just had to keep making sure everything was up to dateI also helped out with people on the engineering team whenever they needed a little bit of help with the narrative. This was done along with me, Sonia, and William.

Friday, April 17, 2015

So this whole week the narrative team had to start grinding on the story. We had already busted out a rough draft, but we needed to get comments and suggestions from as many people as we could before we could move on. Thankfully enough we had gotten a good amount of feedback and it truly helped with the team's effectiveness. Other than that, the team had to make sure tat everyone on the engineering side knew what the story was and it seems as if they have a good understanding. Now I am mostly on standby and ready to help contribute to anyone's work if I could help along with the narrative team.

Monday, March 23, 2015

Maker-Fair job

For Maker Fair I would like to be a part of the team for narrative. I feel that I am best suited for this job because I know what it takes to think out of the box. You have to make sure that whatever story you create, the audience loves it, and that is only possible by understanding your audience. I do that on a daily basis due to being the CMO for my company Taux.

Thursday, March 5, 2015

Maker Faire Gmae research

A game that I truly liked and stands as a common favorite, is the Assassin's Creed Series. The story revolves around an organization of assassin's that fight against another called the Templars for spreading their beliefs. The thing is that each game takes place in a different period of time so its like you are transported to a different time in history. Ubisoft does an excellent job of making the surroundings much like the chosen era. The games seems to be developed to create a game with great maneuverability of the player and do it at a time that seems almost impossible to recreate. The game was developed with Google sketch up and used by the company Ubisoft. 
A couple of these time periods include the American Revolution, the Renaissance, The Seven Years war, Rome, and Israel and the Crusades.

Thursday, February 19, 2015

This was as far as I had gotten into this particular project. I managed to finish off the circle, the rectangle, and triangle, but couldn't finish the star. I think the most challenging thing that I had accomplished was finshing the center point for the circle. I ended up finding it by dividing the height by two and then subtracting by the diameter and dividing that value by two. That gave me the point at which the circle ends. So from there I drew a line the length of the diameter and drew a circle from it. The rectangle was pretty easy because you didn't really have to calculate much of the distances. I still have the question as per how to finish the star. I was unable to complete it and I might have found out if I had more time. However, as a total, I was unable to finish it and do consider this my next challenge. I hope that by the end of the year, at the least, I can learn how to complete this, and the entire project with much more fluidity.

Wednesday, February 18, 2015


This was the "shelter" my partner Vijay and I built. We built with 30 toothpicks and gum drops. The main inspiration we had in this was the x-bracing that is used in buildings to protect from earthquakes. Above that we realized that the largest potential problem would be a loss of balance so we created side supports that can catch the shelter from falling completely if it were to fall.

1. Our primary shapes were triangles and squares.

2. 60.95 and 45 degrees were the angles of that were used in this project

3. 60.5 in^2 was the surface area and we would need around 60.5 in^2 of a material like cement or brick to cover the shelter

4. 15.625 in^2 insides was the interior surface area. it could potentially fit 30 people,

5. We took factors like the weather and environment into consideration as we tried to create a roof and x-braced the shelter to be less prone to destruction in the event of a natural disaster.

6. We could clearly see the form of the object being established through solving the issue with functionality. An example would be the x bracing and how we worked with triangles to have more stability in the actual structure.

Thursday, February 12, 2015

How to make a sphere

My question was how to make a sphere? Some things seemed easy enough, but a sphere almost seemed impossible. You can't extrude a circle because that creates a cylinder and nothing else came to mind. After this video i learned about how you can use a circle tool and revolve it. By doing so, you allow the circle to create a sphere.

This is the video I used.f
http://www.youtube.com/watch?v=rv0HAUC8p6c

Also to lweanr from another friend, I used the help of my friend ashab. Ashab had managed to create a cylinder so I asked him how to make one. He lead me through the steps pf creating a triangle, and then revolving it. At the end of this project, I managed to lean how to make a sphere and a cylinder.0

Wednesday, February 11, 2015

Form follows function

At first when I was thinking about what could be improved on in the world, I had a little bit of trouble. I couldn't think immediately of something that needed improving that wasn't already created. Then I realized that the place where I was sitting at could easily be upgraded. I realized that desks, the staple in every classroom, where not made for the student. These were drab things that we used on a daily basis, but it was not geared towards helping students. So my plan was to create a desk where students can have something to look forward to their studies. I was thinking of a white board desk that students can use to take notes and let their creativity flow. We have seen this technology in a white board notebook called letterforms. It would be an easier way for people to be enthusiastic about studies. I felt that the way to construct it would to have the whiteboard be at the top of the desk and then we could also have a scanning technology built into the desk to be able to copy down any notes taken into a digital format. This reminds me a lot of this dry erase notebook called letterforms that was created to serve this exact purpose.It is very similar to this product, but it is also very different in the sense that we can scan the surface, so it is no longer just a note taking device, but can also take it from being physical to digital. Now this is just in the preliminary stages. I do feel like there is a lot that can be improved on. Like It could be a much larger desk which would help with group projects, and so on.

Monday, February 2, 2015

Why is it important to model an idea before making a final prototype? This question arises an awful lot. I myself used to think," hey I'll just make it, that's easier." However after this project i recognize how difficult it is to actually execute a process beforehand so you know what to actually expect when you are testing your project. You can have a better understanding in what you are testing and on what you can improve on which helps you out a lot more than people think it does. I feel like my puzzle manages to have that,"oh!" feeling when people find out how to do it. At first I was unaware that my puzzle was difficult, but after I saw so many people try and always have this moment of understanding when I solved it for them really satisfied me. I felt like I had created something that was actually entertaining. If I could change something from my puzzle it would be to maybe make the puzzle a little more simple. I felt like "oh" moments are good, but having people get too fed up over it isn't either. There is a small happy medium between challenging and downright irritating and I feel like my puzzle might be leaning towards the irritating side.





Wednesday, January 21, 2015

Puzzle cube

To start with I had decided in my brainstorm that I have to create some sort of interlocking piece. I thought to myself, and decided that I would make two designs, one with and one without.

So this became my design with interlocking. You can see how this one has more interlocking pieces and is more dependent on each other liked the green piece and the orange piece.



























And this is the one without. As you can see, theses pieces are pretty much just disjoint a little and and each piece is much more independent. An example is the orange piece and how it is basically just two rows of orange blocks.




















This is the Isometric sketch where we get to see a more 3d perspective of the parts. I attempted to make them more cohesive by putting pieces next to each other which became a little hard to understand. You may also recognize that there are multiple scratched out areas, and these are just because the drawings were not drawn properly which was a fault on my side. I feel that if I had been more cautious, The iso sketch would have been easily identifiable
At this point I had decided which piece I wanted to build. I had decided the Interlocking one!! I chose this one because in the scheme of all things, the inter-lockable one would be much better to make because that way, the cube doesn't just fall apart. There is a chance that this may not happen in the other design also, but I wanted to confirm that this will stay together, so I chose the inter-lockable one
This is the partner piece that I built from my good friend Jake, I found how this piece was pretty easy to make and I realized that this should be a standard I follow. 





These are the parts I made on inventor. I found this quite difficult at first , but then making the pieces was a breeze! I expected it to be so much harder, but this ended up being my most favorite part of the entire project!

Thursday, January 8, 2015

Cube Quality Control

To accomplish our assignment/ job we have to make sure that our equipment is as quality as it can be.  To do this we have to use our dial caliper to measure out the length of our cubes. Down below, I have all my values

[ ] Cube 1-.764
[ ] Cube 2-0.76
[ ] Cube 3-0.756
[ ] 4-0.77
[ ] 5-0.748
[ ] 6-0.752
[ ] 7- 0.74
[ ] 8- 0.74 6
[ ] 9- 0.737
[ ] 10-  0.759
[ ] 11- 0. 75 4
[ ] 12- 0. 772
[ ] 13- 0 .7 46
[ ] 14- 0. 758
[ ] 15- 0.748
[ ] 16- 0 .7 61
[ ] 17-0.758
[ ] 18-0.77
[ ] 19-0.762
[ ] 20-0.734
[ ] 21-0.742
[ ] 22-0.744
[ ] 23-0.75
[ ] 24-0.732
[ ] 25-0.721
[ ] 26-0.736
[ ] 27-0.744
 My data seems to be not too distributed and very similar. I say this because every single cube falls among the 0.7